Matt Snow

My path to becoming a designer wasn’t a straight four‑year line through university. I worked multiple concurrent jobs to put myself through school.


I studied multimedia at a time when nobody specialized, so I learned everything – photography, audio, video, 3D, animation, illustration, web, and coding. That breadth became the foundation of how I think about products, teams, and systems today.


I’ve spent decades designing and leading products across gaming, consumer tech, and high‑growth companies, and now I bring that experience to teams who need it.


My resume


Career Timeline


Early Foundations — Multimedia, Web, and Interactive Design


1996-1998 — Web Designer → Guy Gannett

Created 130+ websites in under three years, including a high‑visibility project for Maine’s nuclear power plant.


1998 — Lead Designer → Quokka Sports

Led major digital experiences for NBC’s Olympic Games coverage, the NCAA Final Four, Marathon des Sables, and the GM Auto Show.


*Promoted to Creative Director


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Design Leadership in Tech & Gaming


2003 — Art Director → Adobe

Redesigned Macromedia/Adobe.com and built interactive experiences using Flash and After Effects.


Led Adobe’s Mobile Design team; helped launch the first Photoshop App and multiple flagship products across mobile, TV, and desktop.


*Promoted to Experience Design Manager


2010 — Art Director → Zynga


Led UI/UX for nine successful titles, including Zynga Poker and FarmVille Tropic Escape.


First mobile art director; first employee to win a Rockstar Award in their first quarter.


Co-created a patented UX pattern that was copied by many other top apps, including the official WSOP game.


*Promoted to Senior Creative Director

*Promoted to Head of Experience Design


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Executive Roles in High‑Growth Companies


2018 — VP of User Experience → Jam City

Led UI/UX for multiple franchises, including Harry Potter and Disney Emoji Blitz (each $500M+ lifetime revenue).


Launched three new games and scaled cross‑studio design practices.


2020 — VP of Brand & Design → Workrise

Doubled the design team, established a User Research function, and led a high‑impact company rebrand for Austin’s first tech unicorn.


2021 — Head of Product Design → Skillz

Scaled the design team, launched a full platform redesign, founded the User Research team, and contributed to several core product features.


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Advising, AI, and Global Mentorship


2023 — Advisor, Builder, Mentor

Advising startups, creating AI‑driven apps, and contributing to a stealth‑mode AI mobile game.


Named a Top 100 Mentor (out of ~30k) by ADPList, the world’s largest mentorship platform.