Career Timeline
➜ Early Foundations — Multimedia, Web, and Interactive Design
1996-1998 — Web Designer → Guy Gannett
Created 130+ websites in under three years, including a high‑visibility project for Maine’s nuclear power plant.
1998 — Lead Designer → Quokka Sports
Led major digital experiences for NBC’s Olympic Games coverage, the NCAA Final Four, Marathon des Sables, and the GM Auto Show.
*Promoted to Creative Director
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➜ Design Leadership in Tech & Gaming
2003 — Art Director → Adobe
Redesigned Macromedia/Adobe.com and built interactive experiences using Flash and After Effects.
Led Adobe’s Mobile Design team; helped launch the first Photoshop App and multiple flagship products across mobile, TV, and desktop.
*Promoted to Experience Design Manager
2010 — Art Director → Zynga
Led UI/UX for nine successful titles, including Zynga Poker and FarmVille Tropic Escape.
First mobile art director; first employee to win a Rockstar Award in their first quarter.
Co-created a patented UX pattern that was copied by many other top apps, including the official WSOP game.
*Promoted to Senior Creative Director
*Promoted to Head of Experience Design
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➜ Executive Roles in High‑Growth Companies
2018 — VP of User Experience → Jam City
Led UI/UX for multiple franchises, including Harry Potter and Disney Emoji Blitz (each $500M+ lifetime revenue).
Launched three new games and scaled cross‑studio design practices.
2020 — VP of Brand & Design → Workrise
Doubled the design team, established a User Research function, and led a high‑impact company rebrand for Austin’s first tech unicorn.
2021 — Head of Product Design → Skillz
Scaled the design team, launched a full platform redesign, founded the User Research team, and contributed to several core product features.
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➜ Advising, AI, and Global Mentorship
2023 — Advisor, Builder, Mentor
Advising startups, creating AI‑driven apps, and contributing to a stealth‑mode AI mobile game.
Named a Top 100 Mentor (out of ~30k) by ADPList, the world’s largest mentorship platform.