As Head of Product Design:
‣ Led 4 specialized design teams (Mobile SDK, Web, App, R&D)
‣ Cultivated strategic XFN partnerships
‣ Improved design productivity by almost 50%
‣ Increased player engagement by 40% and retention by 35%
As Head of Product Design:
‣ Led 4 specialized design teams (Mobile SDK, Web, App, R&D)
‣ Cultivated strategic XFN partnerships
‣ Improved design productivity by almost 50%
‣ Increased player engagement by 40% and retention by 35%
Summary
The outdated platform design required both usability improvements and visual updates. Poor design hindered developer adoption, created frustrating user experiences, and ultimately reduced monetization potential for game creators.
Goals
We aimed to start the redesign with the home screen, results, and player matchup flows. Product management committed to improve the following metrics:
‣ Increase games per player by 17.5% (GPP)
‣ Increase retention by 15%
‣ Convert +7% of free players to paid
‣ Increase user trust (NPS score to 50)
Process
User Research
‣ Defined our users (with product marketing).
‣ Define success metrics for testing.
‣ Recruited users, tested prototypes, & parsed results into actionable feedback.
Design
I orchestrated a strategic three-day workshop, uniting cross-functional teams to plan the redesign, resulting in stakeholder-approved wireframes and a unified product vision.
My team implemented evidence-based decision making by conducting user testing with both internal teams and real users, ensuring solutions addressed real pain points.
We streamlined the visual system with a modernized design language and default themes, reducing integration complexity for developers while allowing customization for brand alignment.
Improvements
‣ Beautiful default themes
‣ Simplified SDK theme choices
‣ Added upsell prompts to cash games
‣ "Featured news" carousel instead of a full-screen popup
‣ Accessibility checker for developers
‣ High scores in usability testing
Results
We didn't hit every target in the first pass, but we broke down the design components and turned this project into a successful iterative updates.
What went wrong:
‣ Unrealistic KPIs for primarily UX/UI changes
‣ No A/B testing due to time constraints
‣ Too many people involved, leading to inefficiencies
What worked:
By prioritizing key aspects of the holistic redesign and testing strategically, we made meaningful improvements:
‣ 25% increase in daily tournament entries (GPP)
‣ 15% boost in day 7 retention
‣ 7% improvement in install-to-deposit rate by day 7
‣ NPS score raised to 50
Summary
The Leagues feature across the platform was a single leaderboard where players competed for prizes. However, a list of thousands of players made it difficult for anyone but elite players to place high enough to win meaningful rewards.
Goals
Create tiered leaderboards so that a player competes with a smaller, similarly skilled group. This gave players a much better chance of placing higher and earning rewards:
‣ Increase League participation by 20%
‣ Increase revenue by 14%
Process
Research
We drew inspiration from other successful games, including one I had designed at a previous company. This reduced the need for extensive research and exploration.
Design
We chose a scalable design and incorporated our new brand colors. From there, I created a prototype (below) to test my sticky headers idea and overall user experience.
I introduced the idea of having medals flow down to the Leagues tab, triggering a tooltip that displayed the player’s new leaderboard rank.
This single design change led to a 35% increase in Leagues participation.
Results
‣ 35% increase in Leagues participation
‣ No revenue data (I departed shortly after launch)
Summary
Design an OS platform — including hardware skins — for a customizable, curated Wi-Fi device provided to VIP players to enhance their Skillz gaming experience.
Results
This project was canceled during development.
Goals
Create visually striking and consistent ads for in-game transitions. These ads appeared across all Skillz games running the latest SDK.