Jam City designs some of mobile's highest-grossing games, generating over $4 billion in aggregate lifetime bookings and nearly 1.5 billion downloads for hundreds of millions of players around the world.
As VP of User Experience:
⇢ UX/UI leadership and mentoring across all Jam City studios.
⇢ Launched 3 new IP games that earned 4.7+ App Store ratings.
⇢ Co-created 3 features that generated 3+ million in revenue for Disney.
⇢ Proactively managed all font licenses and partnered with Monotype.
COMPANY
Jam City
ROLE
Leadership
DURATION
1.5 years
Harry Potter: Hogwarts Mystery is a $500M+ franchise. As two-time PocketGamer award winner, Webby winner, and Dragon Award winner, the game leads the pack.
Goals
‣ Did a heuristic evaluation and presented to leadership.
‣ Worked closely with the team on improvements.
‣ Reviewed and improved new feature designs.
Wild Things:
Animal Adventures
COMPANY
Jam City
ROLE
Leadership
DURATION
6 months
Jam City started a new game with original IP, and I was tasked with helping to define the overall UI/UX direction and player journey.
Wild Things is a match-3 narrative puzzle game, and was a 2023 PocketGamer Mobile Game of the Year nominee.
Now a Netflix game! View game trailer
Contributions
‣ Contributed to ideation and direction.
‣ Reviewed all new UI/UX.
‣ Selected and licensed fonts for the game.
‣ Worked with leads on continued mentorship.
⇢ Vineyard Valley (now a Netflix game)
I worked closely with the lead UI/UX designer to help him manage internal relationships and provide key feedback on screens. View game trailer
⇢ Disney Emoji Blitz
Mentored UI/UX designers and worked with our SVP of Creative to design new features. View game trailer
⇢ Disney Frozen Adventures
Mentored UI/UX designers and reviewed screens. View game trailer
⇢ Panda Pop
Hired a dedicated UI/UX designer for the game and reviewed screens. View game trailer
⇢ Unreleased game
I rolled up my sleeves and created UI for a new game, though it never made it to soft launch.
I designed and created prototypes for an improved Store (portrait).
I designed and created prototypes for an improved Store (landscape version).